It’s quite odd since you’re also told by EKO that there are little robot workers called “Cartographers” to help you craft upgrades via the 3D printer. If you wanted the convenience of marking down a secret or a side task, well, too bad. The downside is that the game has no world map or minimap. Similarly, it’s easy to bypass them since there are times when you won’t have the tools necessary and you’ll have to come back later. Some might just give you an extra “level-up fruit” or a collectible. Unfortunately, many of them are not integral to progression. Yes, Journey to the Savage Planet does have several secrets hidden in its four main locales or biomes. Likewise, you can extend it by looking for secrets in every nook and cranny. It’s possible to breeze through the campaign without issues. In Journey to the Savage Planet, a playthrough would only take around six hours, give or take. As you can see below, I had already finished the main story but I was still at Explorer Rank 1: That can also lead to a slight disconnect between progression and your main objective. Remember that part about cataloging species? That’s one of the requirements to increase your Explorer Rank along with bounty-type tasks such as “kill five mobs via the detonation of one other mob.” If you’re not the type likes to get sidetracked, then you won’t be increasing your rank soon. The reason for this is because many are locked behind your Explorer Rank. But, you’ll hardly ever go for higher-tier stuff. Repeat the same steps until you’re done with the story.Īdditional upgrades for your Nomad Pistol - your sole firearm in the game - can be purchased using the minerals you’ve gathered. You reach one of the altars or fonts of power, you extract a strange, liquid substance, you fast travel back to your Javelin ship, then you craft a gadget via your ship’s 3D printer. Many of the gadgets you obtain such as jetpacks, stomping boots, or gloves that can hold different types of elemental bombs are obtained as you progress through the game’s short campaign. Upgrading your character is also fairly straightforward. You mostly eat orange fruits because they either heal you, or they increase your health and stamina. For instance, you don’t need to manage your oxygen levels or carrying capacity. The main difference, however, is that there’s no survival aspect to it. After all, the premise isn’t so different: you’re stranded on an uncharted planet, you’ve got a visor that can scan alien flora and fauna, and you can gather different types of minerals. Though EKO will likely remind you of other characters in various games, and Journey to the Savage Planet‘s art design might also be reminiscent of titles such as Borderlands, its exploration and information gathering mechanics are more akin to No Man’s Sky. Some might even make you chuckle such as the hilarious video ads for the microtransactions-filled “MOBA MOBA Mobile” or strange household products. In terms of voice work and additional dialogue, Journey to the Savage Planet relies more on humor and quirks as opposed to exposition. EKO’s bubbly and giddy personality will remind you of characters such as Borderlands’ Claptrap or Destiny 2’s Failsafe. Your talkative AI companion, EKO, provides jokes and quips as well. Throughout your, uh, journey on this savage planet, you’ll also receive additional emails and videos, mostly fluff, from Kindred Aerospace boss Martin Tweed. Very little about the core narrative is explained to you at the onset, and you’ll mostly need to find clues on your own via scattered artifacts. Stranded on the planet A-RY 26, it’s up to you to catalog different alien species, find fuel to return home, and uncover the ancient mystery that surrounds the world. In Journey to the Savage Planet, you are but a lowly scientist-slash-explorer in the employ of Kindred Aerospace (the “4th best interstellar exploration company,” as proudly announced). Journey to the Savage Planet: The story so far
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